[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
Re: [DL] real world knowledge
> We played SF games with a Physics major in college, he complained a lot. I
> wonder, has anyone ever gamed with a doctor? I'm wondering what a pro would
> thing about game damage systems.
There was the head honcho of the Finnish institution of criminal medicine
giving a lecture in RopeCon (THE con in Finland) back in '98 or '97 in
which he gave his insights about the subject to the audience. He was also
asked for opinions on various combat and damage systems.
The best point he was able to give to the audience was that all of the
systems that had some kind of stun or shock system (like wind system in
DL) were the most realistic ones. Also bleeding was not to be
underestimated.
Most of the lecture was spent on describing how different things damage
human body and organs and real-time cases (like both of the violent
incidents with chainsaw that he had encountered).
If one of you is organizing a con, consider this. But remember, a doctor
is not enough; I've talked with a plenty of doctors about the subject
(heck, my girlfriend is about to be one in a few years) but their opinions
vary significally depending on their area of expertise. Criminal medicine
(is that the right term?) is the thing that has most to offer for gamers.
Our problems with real information have risen for an example from my
limited knowledge of horses and female clothing of the 19th century, but
luckily I've always had at least one female in the posse to straighten me
out. I'm also a player in a Trinity campaign, and after the sessions we've
had a few interesting conversations about physics and computational
sciences with the Storyteller who's practically a humanist. :)
One must remember that this kind of talks must take place after the game,
unless it's very fast and is very important. And even then, the Marshal's
word is the law.
---Hulkin' Finn