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Re: [DL] Shootists (spoilers)(long)



At 11:35 AM 5/20/2002, reemull@yahoo.co.uk wrote:
>OK final post on Lone Stars this time focusing on the new Shootist AB,
>again here be spoilers...
>
>
>S
>P
>O
>I
>L
>E
>R
>S





>The hexes are ok - as I said earlier not as many extra hexes as I hoped 
>for - assuming that people had seen the cut hexes from Law Dogs that were 
>in the accumulated rulings, there was only one new hex.

         I'll gladly take an OK--guess I'm just a 'ho for any sort of 
praise.:-)

         I wish there had been more room for new stuff, but as I said 
before, the old stuff needed to be revised and updated, the cut stuff 
deserved to see print, and once all that was dual-statted--well, as I said, 
at that point, it was either bring things to a regrettable close or change 
Lone Stars into the "Shootist Sourcebook."
         I felt--feel--quite confident others (if not myself) will add much 
more new Shootist material in Epitaphs to come. The Rangers' time for a 
book was long overdue, so they took precedence.

>I liked that all the hexes now are directly related to guns and I can see 
>that there has been an effort to make all the hexes directly relevant to 
>guns although I still think that there is room for a couple of hexes 
>related to the gunfighting image as well.

         Thank you very much for noticing! That was quite deliberate on my 
part.
         And I quite agree that more hexes which enhance the gunfighter's 
image would be great addtions. Time for all us Shootist fans to get to 
work, methinks!

>However even a hex that allowed a Shootist to stay standing a little 
>longer while losing blood would suit the image of the hard nosed 
>gunslinger very well I'd have thought.  Something like
>
>"Still Standing"

         Ahhh, I see you're way ahead of me, good sir!;-)

>  I like the fact that the hexes as they stand have some nice tactical 
> effects that a thinking gunfighter can use rather than being limited to 
> the "more damage, but in different ways" type of hex.

         Thank you, both for the kind words and correctly surmizing my 
intentions.

>Out of interest was there any reason for removing the Cognition trait as 
>being one used by the hexes?

         Which specific hexes do you have in mind?

         Thanks again for all the great feedback!

Deo Vindice,
Mr. Christopher L. McGlothlin, M.Ed.

Freelance RPG Writer At-Large
Member, Academy of Adventure Gaming Arts & Design
Moderator of the New Gamers Order Listserver
Southern by the Grace of God