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RE: [DL] Super Agent Alternative
I think it works.
But given the additional disadvantages (Reliability, availability,
fragility, etc) you could probably cut the cost of associating a power to 3.
I would also not limit your self to just backlash results. There are
reversed potions, super powerful effects, mixed effects, etc.
:-)
You know. Altogether this could be a cool thing for an Epitaph article.
At 04:20 PM 5/10/2002 -0400, you wrote:
>Thanks to Allan's suggested alternative, I've thought through some basic
>rules.
>
>What do you all think of this?
>
>Joe
>
>********************
>Arcane Background: Super Agent, 3 point Edge
>
>The Agent has been trained to accept and channel the energies of
>specially prepared Serums prepared by trained Agency Alchemists.
>
>A Serum can be devised for almost any power, be it Miracle, Harrowed
>power, Hex, Chi power or otherwise.
>
>It costs the Super Agent 5 bounty to Attune himself to a particular
>serum, and he "knows" that Serum at level 1, and thereafter he can use
>that type freely. Raising his skill in a Serum costs Double the level
>whcih he is purchasing.
>
>Hex, Miracle, and Chi Serums are cast as a Huckster or Blessed or
>Martial Artist with a skill equal to his skill in the Serum.
>Harrowed Power Serums are manifested at a level equal to his skill in
>that Serum.
>Favor Serums are manifested as if a number of Appeasement had been spent
>equal to his skill in that Serum.
>
>Serums are not actual powers being used, but Alchemical solutions
>mimicing those powers. A character can have only 1 serum active at one
>time. All Serums remain in the Bloodstream for a maximum of 1 hour.
>After 1 hour the Serum dissipates in the bloodstream, and its power is
>wasted.
>
>For Serums that mimic powers that require a target (such as soul blast),
>then the ability is used and the Serum dissipates in the Bloodstream,
>the power transferred to maintain the effect on the target (for those
>with durations). Any duration associated with such a power will last
>either its normal duration, or 1 hou, whichever is longer.
>
>If the Serum mimics an ability that is a permanent effect (such as a
>Blessed gift, then the ability takes effect immediately, and lasts for a
>single hour.
>
>All Serums have a Reliability of 18. Malfunctions differ depending on
>the type of Serum
>
>Example:
>
>Hex Serums Malfunction
> minor: roll 1d20 for backlash
> major: roll 1d20+4 for backlash
> Catastrophe: rolls 1d20+8 for backlash
>
>
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-------------------
Allan Seyberth
darious@darious.com
Better to understand a little than to misunderstand a lot.