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RE: [DL] Super Agent



Shoot.  I forgot that I wanted the SuperAgent to have Dominion.  All the
bits of souls in there are all fighting for dominance.  Treat it as the
Legion Manitou for purposes of the Spirit resisting the character.

If the Marshal ever has the "spirit" take control, he can decide what
aspect it was, and that aspect has the abilities commensurate with its
Background.

Joe

-----Original Message-----
From: owner-deadlands@gamerz.net [mailto:owner-deadlands@gamerz.net] On
Behalf Of Joe Frankovitch
Sent: Friday, May 10, 2002 3:06 PM
To: deadlands@gamerz.net
Subject: [DL] Super Agent


Well,

One of my Player's just submitted to me a new idea for a character
(since he died last week in the final portion of Heart of Darkness), and
I wanted to see what other Marshals out there thought of this idea.

He wants to be a Pinkerton/Agent, part of a test program they've been
working on.  Basically, they've worked out a SuperAgent serum that gives
the Agent the ability to use abilities from any Arcane Background.

The Serum has been concocted from the blood of Shamans, Blessed,
Hucksters, even Martial Artists.  Mix in a bit of brains from a
Harrowed, and shove a goodly suspension of Ghost Rock particles in
there, and you are just waiting to explode.

I know what you're thinking.  I was thinking the same thing.  Just read
on and help me see if this can be salvaged.  What do you all think of
this.  Is it too out of control?  Would you allow it, if even reserved
only for your most trusted player?  Should I laugh in his face?

Thanks all
Joe

Now, here are the Details (I've modified them a bit already from his
original proposal):

***********************************

SuperAgent: 5 point Edge
 
With the bonuses, which I'll get to in a second, the character
automatically has these hindrances (he gets no points for these)
    Night Terrors
    Hankerin: Severe (Super Agent Serum)
    Obligation: Agency 5 (While the Agent has the normal
responsibilities of his Rank, the Agency keeps close Scrutiny on him,
and he'd better stay in line)
    
    In addition to the Hankerin' Penalties, if the character goes more
than 48 hours without the Serum, he suffers a permanent loss of 3 Wind.
Lose 3 more Wind for each additional 24 hour period that he goes without
the Serum.
 
 
Now the Benefits:

Character can learn and use powers from the following Arcane
Backgrounds:
 
    Blessed
    Huckster
    Shaman
 
    In addition, the character can learn and use Harrowed powers and Chi
powers as well.
 
To use Blessed Miracles, the character must have the Faith Skill To use
Huckster Spells, the character must purchase them as normal (Or have
Hexslingin' if using Revised rules) To use Shaman Favors, the character
must know at least one ritual skill, and know the appropriate rituals to
generate Appeasement To use Chi Powers, the character must have the Chi
skill

The SuperAgent can purchase Edges which normally are reserved for these
Arcane Backgrounds only, but at double cost.


The SuperAgent begins play with the following abilities:
 
He makes healin' rolls once per day (similar to a Harrowed, though this
character is not undead) He begins play with 2 powers of his choice, no
more than 1 from any category, chosen from among the following:
    
    Any Huckster Spell (at level 2 if not using Revised Rules)
    Any Blessed Miracle or Gift (If he has Faith skill at least at 1)
    Any Harrowed Power at level 1
    Any Shaman Favor that can be requested with a single appeasement (If
he knows at least one ritual)
    Any Chi Power (If he has Chi skill at least at 1)
    
The character may purchase additional abilities or levels in abilities
as per the normal rules for those Arcane backgrounds.  However, the
rules regarding developing new powers as Skills increase does not apply.
For example, normally a Blessed gains a new miracle or gift whenever his
Faith increases.  This does not Apply for the SuperAgent.  All powers
must be purchased with bounty, at double their normal cost.



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