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[DL] Super Agent
Well,
One of my Player's just submitted to me a new idea for a character
(since he died last week in the final portion of Heart of Darkness), and
I wanted to see what other Marshals out there thought of this idea.
He wants to be a Pinkerton/Agent, part of a test program they've been
working on. Basically, they've worked out a SuperAgent serum that gives
the Agent the ability to use abilities from any Arcane Background.
The Serum has been concocted from the blood of Shamans, Blessed,
Hucksters, even Martial Artists. Mix in a bit of brains from a
Harrowed, and shove a goodly suspension of Ghost Rock particles in
there, and you are just waiting to explode.
I know what you're thinking. I was thinking the same thing. Just read
on and help me see if this can be salvaged. What do you all think of
this. Is it too out of control? Would you allow it, if even reserved
only for your most trusted player? Should I laugh in his face?
Thanks all
Joe
Now, here are the Details (I've modified them a bit already from his
original proposal):
***********************************
SuperAgent: 5 point Edge
With the bonuses, which I'll get to in a second, the character
automatically has these hindrances (he gets no points for these)
Night Terrors
Hankerin: Severe (Super Agent Serum)
Obligation: Agency 5 (While the Agent has the normal
responsibilities of his Rank, the Agency keeps close Scrutiny on him,
and he'd better stay in line)
In addition to the Hankerin' Penalties, if the character goes more
than 48 hours without the Serum, he suffers a permanent loss of 3 Wind.
Lose 3 more Wind for each additional 24 hour period that he goes without
the Serum.
Now the Benefits:
Character can learn and use powers from the following Arcane
Backgrounds:
Blessed
Huckster
Shaman
In addition, the character can learn and use Harrowed powers and Chi
powers as well.
To use Blessed Miracles, the character must have the Faith Skill
To use Huckster Spells, the character must purchase them as normal (Or
have Hexslingin' if using Revised rules)
To use Shaman Favors, the character must know at least one ritual skill,
and know the appropriate rituals to generate Appeasement
To use Chi Powers, the character must have the Chi skill
The SuperAgent can purchase Edges which normally are reserved for these
Arcane Backgrounds only, but at double cost.
The SuperAgent begins play with the following abilities:
He makes healin' rolls once per day (similar to a Harrowed, though this
character is not undead)
He begins play with 2 powers of his choice, no more than 1 from any
category, chosen from among the following:
Any Huckster Spell (at level 2 if not using Revised Rules)
Any Blessed Miracle or Gift (If he has Faith skill at least at 1)
Any Harrowed Power at level 1
Any Shaman Favor that can be requested with a single appeasement (If
he knows at least one ritual)
Any Chi Power (If he has Chi skill at least at 1)
The character may purchase additional abilities or levels in abilities
as per the normal rules for those Arcane backgrounds. However, the
rules regarding developing new powers as Skills increase does not apply.
For example, normally a Blessed gains a new miracle or gift whenever his
Faith increases. This does not Apply for the SuperAgent. All powers
must be purchased with bounty, at double their normal cost.