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RE: [DL] HELP - Hindrances & Edges



Also, bear in mind that the book says players can take more than 10 points 
worth of hindrances, but they don't get any extra points after ten; they 
thing they get is ample fuel for roleplaying goodness!

Here's an example: Jake the muckraker has d6's in Cognition, Knowledge, & 
Smarts. So, aside from the free aptitudes, he takes shootin: pistol 5, 
Gamblin 3, Overawe 3, Quick Draw 4, and Fightin: Brawlin 3. He then takes 
some hindrances. He takes the -3 point Heroic Hindrance (I like to use - 
signs for hindrances to avoid confusion) and -3 Big Britches Hindrance. This 
gives him a total of six points to either improve his aptitudes or buy 
edges. He decides to buy the 1 point "The Voice" (threatening) and the 1 
point "The Stare" and use the remaining 4 points to bring up his Overawe and 
Fightin skills to 5 each.

Hope this helps clarify things.

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