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Re: RE: d20 Initiative (was [DL] Re: [WW] Re: Systems [VeeringOT])
----- Original Message -----
From: "Clint Black" <cblack@ohtinc.com>
Date: Wednesday, April 24, 2002 11:59 am
Subject: RE: d20 Initiative (was [DL] Re: [WW] Re: Systems [Veering OT])
>
> Speaking as a 3e playtester, uh, no. Speaking as a 3e player and
> DM, it's
> not "nearly useless." In fact, itwas used in our game just like night.
>
>
> How exactly? I'd really like to know if I'm missing something here.
>
Well I didnt originally post this thread but Ill be happy to take it up
for a bit. AHEM. Using initiative is necessary to gain the advantage on
the opponent. If for instance I have a 19, and Clint has a 12, I can
shoot Clint dead before he can move. And if Clint has to spend this
round drawing his gun and I know my initiative will be higher than his
if I can refocus, then I would do so. You see that way I go before him.
If I go first and I can make him dead, then he dies, and I dont. Why is
this so novel a concept? It is all about having the immediate reaction.
Further if I cast a spell that takes 2 rounds to complete, I want it
going off at the top so that my spell goes off before the bad guy can
get away. Movement is why initiative matters.
Well now that I have addressed that to the best of my ability, I would
like to share something with the list. I have decided to implement
cards into my initiative rounds for D20. I have the rules all decided,
and it includes splitting movement over the number of cards you draw,
and all bonuses to initiative become bonus's to the draw instead. When
I have more time I will post these to the list provided there are some
interested.
I realize many of you believe strongly in Deadlands, but just respect
the fact that we love it to. I dont care if you want your players to
throw horse puckey at eachother for initiative, its all a game we love
so go easy on the "I cant stand D20" rants. Frankly D20 is easier to
use and a lot more fluid than regular Deadlands, but I dont think that
matters a lot. Anyway I hope you all take to heart the idea that we
play deadlands the setting, story, world. Not just DL the game
mechanics.
Marshal Kevin Stoner