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Re: [DLd20] PCGen Deadlands (was: [DL] [d20]Character Sheets)



 >Speaking of options, we (the Deadlands Code Writer & I) currently have
 >the program's equipment modification options set up to create only
 >masterwork weapons and armor in the Deadlands mode, although there are
 >specific relics which have magical bonuses.  It was done this way since
 >normally, none of the PC classes are supposed to have access to Item
 >Creation feats.  For the folks out there who do use PCGen, do you think
 >we should include the capability to create new magical relics (i.e. add
 >magical bonuses beyond masterwork), for the Marshall's benefit?

Can't directly say, since I've never used it for DLd20.

But I do know that, in Deadlands flagship, characters are given the option 
of starting the game with magical items through the Belongin's edge.

-------------------
Allan Seyberth
darious@darious.com

Sometimes real life is stranger than fiction.  My physics final came at
the time when there was a debate whether to allow calculators in the exams.
The Physics department was the first to decide in favor of allowing them,
the 3 hour exam had one question:

Describe the universe, if Planck's constant were equal to 1.
                 - Unknown Student