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Re: [DLd20] PCGen Deadlands (was: [DL] [d20]Character Sheets)
>Speaking of options, we (the Deadlands Code Writer & I) currently have
>the program's equipment modification options set up to create only
>masterwork weapons and armor in the Deadlands mode, although there are
>specific relics which have magical bonuses. It was done this way since
>normally, none of the PC classes are supposed to have access to Item
>Creation feats. For the folks out there who do use PCGen, do you think
>we should include the capability to create new magical relics (i.e. add
>magical bonuses beyond masterwork), for the Marshall's benefit?
Can't directly say, since I've never used it for DLd20.
But I do know that, in Deadlands flagship, characters are given the option
of starting the game with magical items through the Belongin's edge.
-------------------
Allan Seyberth
darious@darious.com
Sometimes real life is stranger than fiction. My physics final came at
the time when there was a debate whether to allow calculators in the exams.
The Physics department was the first to decide in favor of allowing them,
the 3 hour exam had one question:
Describe the universe, if Planck's constant were equal to 1.
- Unknown Student