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[DLd20] PCGen Deadlands (was: [DL] [d20]Character Sheets)
Thanks, Chris, for that clarification. True, PCGen isn't everyone's
cup of tea, but it's still an option. And since the program started as
one person trying to learn JAVA and has grown to an estimated 10,000
users, we must be doing something right!
Speaking of options, we (the Deadlands Code Writer & I) currently have
the program's equipment modification options set up to create only
masterwork weapons and armor in the Deadlands mode, although there are
specific relics which have magical bonuses. It was done this way since
normally, none of the PC classes are supposed to have access to Item
Creation feats. For the folks out there who do use PCGen, do you think
we should include the capability to create new magical relics (i.e. add
magical bonuses beyond masterwork), for the Marshall's benefit?
Bruce
LST File Writer for PCGen Deadlands
--- Chris Beilby <cbeilby@hroads.net> wrote:
>
> >----- Original Message -----
> >From: "Bruce White" <thumprhead@yahoo.ca>
> >Subject: Re: [DL] [d20]Character Sheets[SHANE]
> >
> > Try http://pcgen.sourceforge.net/
> >
> I do have to add one caveat to this. What Bruce fails to mention is
> that
> PCGen is written in Java, and requires Java Runtime Environment. I
> don't
> know about anyone else here, but the last time I installed JRE on my
> box, it
> screwed up a number of other programs that I use more frequently than
> JRE to
> the point where I had to uninstall it to use them.
>
> Personally, I feel that doing anything in Java that isn't going to be
> used
> on the Web is poor coding. It's far better for the end user to do it
> in C++
> or the like...
=====
"Now, there's only two things in life,
But I forget what they are..."
-- Buffalo River Home, John Hiatt
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