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Re: [DL] Using ideas from other game systems
>From: Munch Wolf <munchwolf@yahoo.com>
>Stunts: Both Feng Shui and Exalted use a system where
>players get rewarded for doing stunts. Normally if
>someone wanted to do something extra, I would penalize
>it with a higher TN, even if the end result would have
>been the same. After looking how the above systems
>handle stunts, I wonder if I should keep doing that.
>By not allowing players to do stunts, instead of
>creative attacks I get the same old, "Ok, I try to hit
>it." Could a 'stunt system' work in Deadlands?
I'd say, give it a high TN, but if it works, let it do more damage, or
something.
Or a high TN to flip over the mummy, followed by a low TN to actually hit
it.
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