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Re: That Character just ain't right - was [DL] Looking for random help
> For me, character development is the whole point of gaming. I develop a
>character by coming up with a general overview of his past and present, as
>well as his appearance, then I draw his stats and fill in some blanks along
>the way with Edges and Hindrances. Over the course of the game, the
>character undergoes a gradual metamorphosis as he (and I) react to the other
>players and their characters. For example, I play a gunslinger in Deadlands
>who somehow turned into the most pacifistic character I've ever run. He's a
>martial artist, so he doesn't have to use his guns, but he just started
>going out of his way not to kill people, partly in response to the actions
>of a more Bloodthirsty posse member.
Me too.
:)
Seriously, I was about to post something along the lines of this is how I
like to build my characters, only to come across your post.
I've never really liked having a fully developed past for my character at
the start of a game. It's seems constraining. It also feels like the
story for the guy has already been told, as opposed to the story coming up.
> As a Marshal, the thing I hate the most is a one-dimensional character.
>It doesn't give me much of anything to work with plot-wise if the player
>doesn't bother to put any thought into who his character is and where
>he/she is going. I tell all of my players to give me a detailed background
>before they start playing a character.
>
>
>To unsubscribe, send a message to esquire@gamerz.net with
> unsubscribe deadlands
>as the BODY of the message. The SUBJECT is ignored.
-------------------
Allan Seyberth
darious@darious.com
Deadlands fan site - http://www.darious.com/
I'm desperately trying to figure out why Kamikaze pilots wore helmets.