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Re: [DL] Re: normals
>This is not just a "mitu" message, I do have a
>question for the esteemed masses. Is there a game
>mechanic to keep the ABs at a reasonable level with
>the rest of the posse? It seems like they can get way
>too powerful way too quickly in comparison to the
>others (Though Kyle's 6d10 Shootin' skill is strictly
>a Norm concern...*grin*)
I've never really encountered the problem of ABs overwhelming the party. .
. with the exception of the Blessed, and the first Martial Artist someone
played. . .
Okay. I've never really come up with a fix for the ABs that overwhelmed
the party. With the Blessed, it was a matter of his faith keeping him in
check, and with the Martial Artist it was a matter of keeping his Chi pool
(old rules Martial Artist) fairly low.
In general, I go a step beyond limiting ABs to one per party - I generally
limit all edges to one per group. That way there is only one rich guy,
only one officer, only one two-fisted guy, etc. I do this to better
preserve the distinctness of the non-AB character types.
-------------------
Allan Seyberth
darious@darious.com
Deadlands fan site - http://www.darious.com/
I'm desperately trying to figure out why Kamikaze pilots wore helmets.