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Re: That Character just ain't right - was [DL] Looking for random help
> I've never really liked having a fully developed past for my character at
> the start of a game. It's seems constraining. It also feels like the
> story for the guy has already been told, as opposed to the story coming
up.
I can see your point, I've just always felt that I have to know where a
character's been to get a proper feel for where he's going.