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Re: [DL] Dodge and Indian Sign
>Dodge seems like it's not much use, the only reference I find is in the
>skiddatlin' section but it doesn't say HOW to use it, only that you can
>use it here. It seems that anyone with a card left could dodge, is that
>right? I'm confused on this one...
Page 129 - under Vamoosin'.
In my opinion Dodge was always pretty weak - having to match what the
person rolled to hit you at the sacrifice of an action seems - rather
difficult. My players usually just chipped off the damage and then took
their action to attempt to drop the bad guy, or at least inflict wound
penalties.
>Indian sign I'm more concerned about WHEN you use it. If two player
>meet, and both have the skill then I assume they can communicate,
>right? What if both only have 1d4? there's a chance they can't
>communicate, right? But do you roll each time they meet, once and use
>that same roll for all future encounters, only when there's some
>extenuation circumstance like fog, trees, or whatever?
If a player has any points in a language skill, I give 'em basic
communication for free. If they have 2 points they are fluent and 3 points
they have an extensive vocabulary, etc. etc.
I usually only request rolls when someone is trying to communicate
something very difficult (above his language "level" as it were) or if they
were trying to deal with a thick "accent".
-------------------
Allan Seyberth
darious@darious.com
Deadlands fan site - http://www.darious.com/
Many dishes many diseases,
Many medicines few cures.
-Poor Richard's Almanac 1734