[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: [DL] Dodge and Indian Sign



> 
> Dodge seems like it's not much use, the only reference I find is in the
> skiddatlin' section but it doesn't say HOW to use it, only that you can
> use it here. It seems that anyone with a card left could dodge, is that
> right? I'm confused on this one...

Trust me on this, Dodge is very useful. Basically, you're right: anyone with a
card left can dodge. On the plus side, avoiding a bullet often means the
difference between life and death in a game with a very high character turnover
rate.
>
> Indian sign I'm more concerned about WHEN you use it.  If two player
> meet, and both have the skill then I assume they can communicate,
> right?  What if both only have 1d4? there's a chance they can't
> communicate, right? But do you roll each time they meet, once and use
> that same roll for all future encounters, only when there's some
> extenuation circumstance like fog, trees, or whatever?
>
> How do you use these two skills?

With 2d in any language, you can assume the characters can communicate under the
vast majority of circumstances. Roll only if there are subtle nuances you think
they might not pick up on without a good roll. Only one die in a language
usually means you can only speak it, but with Indian sign I figure it's a moot
point: I'd say make them roll only if they're trying to say something really
complicated, or under stressful circumstances, in which they'd be likely to get
flustered and make mistakes.

Daphné
--
"We always thought we'd do something cool with our lives. Now look at us: you're
an office manager and I'm dead."
                                -Angel

The Posse With No Name: http://pages.infinit.net/deadland/