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Re: [Re: [Re: [Re: [DL] Dealing With Wind]]]
On Fri, Dec 01, 2000 at 02:02:28PM -0500, Bob Fletcher said:
> It's also very much based on what the players and the GM want to get out
> of the game. I don't go out of my way to kill characters, but I'll do it if
> they're really stupid or otherwise bring it on themselves. I prefer to
> challenge them in other ways and let them do as many heroic, super cool
> things as they want on the process.
Heroism is relative, though. If your players reckon they can cook up an
ingenious and original scheme which will advance the plot, get them a bucket
of fate chips and allow them to all look like action movie heroes, and that
the GM won't let them die because of a bum die roll, because they did
everything right and it just wouldn't be fair, then there's no danger and so
no heroics involved.
Curses, half my D&D group have just turned up and I've lost my train of
though. Umm, cool stuff is cooler when it's liable to get you killed?
Wishkah
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