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[BNW] Alphas
Greetings All,
I've been reading the various thoughts on Alpha rules with interest. I see three
ways that you can do an Alpha for your campaign:
1. Three or so packages in one character.
This is the quick and dirty method. Just choose multiple packages and put all of
the abilities (and relevant disadvantages) into one character. This gives you
plenty of power but doesn't make anybody completely Earth-shaking. Of course it
also doesn't really provide any Superiors or Devastators.
Example: Zippy the Flyer becomes an Alpha. So I give him Charger and
Fortunate. Now Wonder Zippy can fly, shoot lightning and is very lucky. Not too
shabby.
2. One package ultra-maxed.
Take a package and increase it's abilities as much as you can with in game
limits. Snuffers/Boosters effects become permenant. Blasters now do ridiculous
amounts of damage. Flyers get to see what Jupiter looks like.
This method makes highly specialized Alphas, and could make very useful NPCs.
Personally I would find this solution a bit boring, but other players might like
it.
Example: Bobby the Aquarian becomes an Alpha. What emerges has Armor: 10,
enhanced Strength, sonar and swimming that adds +40 to pace. He also has a tail
and a Size +1.
Needless to say Bobby is very nasty now.
3. Something totally different.
The Alpha that comes out has altogethor different powers. This is, apparently,
how Superior and Devastator came about. The powers should be epic, more powerful
than a Delta but not too powerful. (after all, another step up has been hinted
at..the Omegas.)
Example: Sara the bouncer becomes an Alpha. But when she gets back up she isn't
jumping around anymore, instead she can control everything natural within ninety
feet of her. Trees, dirt, water, air..all movable by her thoughts.
Well, that's my Alpha ideas.
Chris
Delta World head honcho
http://cdekalb.tripod.com