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Re: [BNW] Hello and Virgin GM needs guidance.




>Ye hear me people ? It WILL pick up. >:)

Yes, sure, um, ok. :)

>Onto another topic. What's the best way any one has found to start a game 
>of BNW ? I've got some friends in mind, I've just never actually GMed a 
>game before.

I used the Ripper adventure as the first part for my BNW campaign.  I'd say 
figure out what you want to do.  Do you want a game focusing on one side or 
the other?  What themes do you want?  Are you going with the core setting 
as it is in the main book, or adding in the Bargainer/Covenent/etc 
twists?  Are you focusing on personal freedom, the responsibility of power, 
or something else?

Once you figure out those kinds of questions, then you can make a spiel to 
the players.

>Another question: should I give them the option of creating characters, or 
>let them chose from a bunch of made up ones ?

I prefer to let them make up the chars, but I know folks who work the other 
way.  Depends on how close to the plotline you want the players to stay, 
and how much you want to deal with interweaving their ideas into what you 
want to do.  (That makes it sound like a bad thing -- it isn't.  After all, 
why do all the work yourself? :) )

>Finally: should I let my better half play as well, or will she end up 
>despising me for killing her character ( unintentionally of course )?

I never kill PCs (except in the rarest of circumstances), but I would 
discuss the issue with her.  I don't get to game much with my husband 
because our tastes in games differs a lot and we both are primarily GMs at 
heart, so I say if you guys can work it out to keep game and life seperate, 
then go for it!


Peace and cheerfulness,
Jennifer
--
The White Crow
Author:  The Deryni Roleplaying Game (Coming early 2002, Grey Ghost Press)
My RPG pages:  http://www.io.com/~whytcrow/
Living Writing: A Column at http://www.free-epress.com/columns/index.htm