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Re: [BNW] Crescent City Questions




From: "Steve Kurland" <ratking4@hotmail.com>


> I just picked up Crescent City, which I really liked. I have a few power
> package questions.
>
> Lazarus:
> Interesting power. My question is, does a Lazarus heal at 1 wound each
> twelve hours even when not dead?

I wouldn't think so.  It says that until the hero gets killed he/she is like
a normal human.  So of course the hero could heal in the normal way, ie.
bedrest for a day and then rolling.

> Ratmaster:
> I really like this package for some reason. Anyways, how strong is a rat
> bite, and would you allow them to spread disease? Would a ratmaster get a
> bonus versus a Jungler when fighting for control of a rat?

I would probably give the rat the ability to inflict 1-3 points of damage,
or something like their strength, 1d6 -3.  A rat by itself is not too much
of a threat, but a pack of rats may be a danger.  I'm not too sure what I'd
do with diseases.  When you get Evil Unlimited, you will have the stats for
a "poisoner".  You might consider doing something like a toned down version
of the poison rules.

> Stretch:
> Does anybody find this power too strong? It's like a Tough, with an added
> ability.

I don't find this package too strong.  For one thing, the different power
packages are...well...different.  Some do seem more powerful than others.
And that's ok.  Nothing says that they have to be completely equal.  They
all have their uses.  And if you wanted to, you could customize even a
"forger" to be pretty tough.  I think the "stretch's" armor has sufficient
weaknesses to balance their other powers.  A common attack in this game is a
gunshot, and the armor is 10 against that.

> Timetripper:
> Would you allow one to go back more than one minute by spending many delta
> points? This would be a huge pain in combat, more so than just one minute.

Our group is still pretty much against this power package.  It is an
interesting power to read about, but we feel it would be too much of a pain
to play in the game.  It seems there is potential for a lot of unfun things
to happen during play if this power were to be used.  One of this games
driving concept has been simplicity, which is one reason we like it, and
this power package passes up that point of simplicity.

> Thanks for your help. I'm trying to get my hands on a copy of Evil
> Unlimited, so wish me luck.

Good luck to you.  A friend of mine won E.U. at Egyptian Campaign and he
gave it to me.  It was much appreciated.

Tim Burris
www.raventriad.com