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Re: [Re: [[BNW] Fluke Package]]



In a message dated 9/26/00 8:37:16 AM Pacific Daylight Time, whytcrow@io.com 
writes:

> (Additionally, I tend to avoid anything that becomes complicated, 
>  requires lots of book-keeping, and/or may cause players to not have 
>  fun.  I see this as ending up either as deus ex machina in that they 
>  get the power they need for that scenario or potentially 
>  boring--cycle through the same powers or get something useless like 
>  our old buddy the Translator and thus can't quite contribute).

It does have that potential, true, it's just one of those things you have to 
handle with care.  Personally, I would only include packages that I thought 
would be of use in the session (or campaign), so if they were in the desert I 
would make sure to include the Dunemaster and _not_ the Aquarian :)


>  
>  But then, I never liked Wildcards much, even though I always felt I 
>  should.  I just found them dull reading--so this power doesn't 
>  resonate with me for the reason it might with other people.

A couple of the later books are kind of slow but, all in all, most are well 
done, IMO.  Don't feel like you should like them though, I have friends who 
are hardcore comic/sf fans who don't like them and friends who have never 
picked up a comic in their life who do.....just all depends, I guess.
  

>  Don't forget that this is my own feelings--obviously, other people 
>  like it and want to use it.  I don't mean any offense to the package 
>  designer.

None taken at all (I'll admit the package needs some work)....I appreciate 
the viewpoints all the same, that's what these lists are for anyway.  Thanks 
for your thoughts :)  


Mark