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Re: [Re: [[BNW] Fluke Package]]
In a message dated 9/26/00 8:37:16 AM Pacific Daylight Time, whytcrow@io.com
writes:
> (Additionally, I tend to avoid anything that becomes complicated,
> requires lots of book-keeping, and/or may cause players to not have
> fun. I see this as ending up either as deus ex machina in that they
> get the power they need for that scenario or potentially
> boring--cycle through the same powers or get something useless like
> our old buddy the Translator and thus can't quite contribute).
It does have that potential, true, it's just one of those things you have to
handle with care. Personally, I would only include packages that I thought
would be of use in the session (or campaign), so if they were in the desert I
would make sure to include the Dunemaster and _not_ the Aquarian :)
>
> But then, I never liked Wildcards much, even though I always felt I
> should. I just found them dull reading--so this power doesn't
> resonate with me for the reason it might with other people.
A couple of the later books are kind of slow but, all in all, most are well
done, IMO. Don't feel like you should like them though, I have friends who
are hardcore comic/sf fans who don't like them and friends who have never
picked up a comic in their life who do.....just all depends, I guess.
> Don't forget that this is my own feelings--obviously, other people
> like it and want to use it. I don't mean any offense to the package
> designer.
None taken at all (I'll admit the package needs some work)....I appreciate
the viewpoints all the same, that's what these lists are for anyway. Thanks
for your thoughts :)
Mark