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Re: [BNW] Question on Delta Points



(Here's where ole Nuke gets blasted big time!)

I like your method Jennifer.    Around here, we do things just a WEE bit 
different.  After we all (in our BNW game) sat down a discussed the ways we 
wanted to modify the game mechanics we didn't especially like, we decided 
that (all being Deadlands players of course!) Delta Points would be handled 
like Fate Chips.   The whole... "can't have more than 10 at one time, can use 
them as all good Delta Points should be used" has worked quite well for us.   
The players are just as anxious to hang on to them (since THEY are also their 
experience points!), but the hang Dog looks as they "have" to use them to 
save themselves/their friends/the world is worth the price of admission.      
About the only modification we've REALLY had to make is the Quirk LUCKY.    
It's a 5 point Quirk in our game.     Now I know many will hate this, but we 
like it....it works well for us...and we don't even get "too powerfull"!     
heh heh heh      But if ya hate that....I wont even BEGIN to tell y'all about 
how we use the card decks for initiative instead of math!     heh heh heh 
again!

Nuke, Captain : Delta Prime - Enforcement

"There can be no society without respect for and adherence to the law..even 
when the law doesn't seem fair.... so.... welcome to the Atomic Age Defiant." 
   

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