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Re: [BNW] Question on Delta Points



>(Here's where ole Nuke gets blasted big time!)

Not from me.

>I like your method Jennifer.

Hey thanks!

>Around here, we do things just a WEE bit
>different.  After we all (in our BNW game) sat down a discussed the ways we
>wanted to modify the game mechanics we didn't especially like, we decided
>that (all being Deadlands players of course!) Delta Points would be handled
>like Fate Chips.   The whole... "can't have more than 10 at one time, can use
>them as all good Delta Points should be used" has worked quite well for us.
>The players are just as anxious to hang on to them (since THEY are also their
>experience points!)

Neat. Not sure the idea will work for me, but I may use some aspect 
of it.  Can you give me a more detailed account (off-list if you 
prefer) of how this works for you?  I'm not a Deadlands familiar 
(although I suppose that since we were loaned the books by a friend I 
could go home and look it up).

>, but the hang Dog looks as they "have" to use them to
>save themselves/their friends/the world is worth the price of admission.

That's the kind of thing I love.  :)

>    About the only modification we've REALLY had to make is the 
>Quirk LUCKY.
>It's a 5 point Quirk in our game.

Why is that?  How have you changed how it works?

>Now I know many will hate this, but we
>like it....it works well for us...and we don't even get "too powerfull"!
>heh heh heh      But if ya hate that....I wont even BEGIN to tell y'all about
>how we use the card decks for initiative instead of math!     heh heh heh
>again!

It's hard to get too powerful in BNW anyways.  There's a lot of 
things you can't roll for that keep a char from getting too out of 
hand, after all.

And I'd *love* to hear your mechanic for using cards for init!  Math sucks. ;)

Jennifer

The White Crow
FUDGE Deryni and the Penn Ar Mor Ars Magica Saga:
http://www.io.com/~whytcrow/rpg.html
"Your destruction is the will of the gods, and we are their 
instrument."  -- Halo