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Re: [BNW] Question on Delta Points
>(Here's where ole Nuke gets blasted big time!)
Not from me.
>I like your method Jennifer.
Hey thanks!
>Around here, we do things just a WEE bit
>different. After we all (in our BNW game) sat down a discussed the ways we
>wanted to modify the game mechanics we didn't especially like, we decided
>that (all being Deadlands players of course!) Delta Points would be handled
>like Fate Chips. The whole... "can't have more than 10 at one time, can use
>them as all good Delta Points should be used" has worked quite well for us.
>The players are just as anxious to hang on to them (since THEY are also their
>experience points!)
Neat. Not sure the idea will work for me, but I may use some aspect
of it. Can you give me a more detailed account (off-list if you
prefer) of how this works for you? I'm not a Deadlands familiar
(although I suppose that since we were loaned the books by a friend I
could go home and look it up).
>, but the hang Dog looks as they "have" to use them to
>save themselves/their friends/the world is worth the price of admission.
That's the kind of thing I love. :)
> About the only modification we've REALLY had to make is the
>Quirk LUCKY.
>It's a 5 point Quirk in our game.
Why is that? How have you changed how it works?
>Now I know many will hate this, but we
>like it....it works well for us...and we don't even get "too powerfull"!
>heh heh heh But if ya hate that....I wont even BEGIN to tell y'all about
>how we use the card decks for initiative instead of math! heh heh heh
>again!
It's hard to get too powerful in BNW anyways. There's a lot of
things you can't roll for that keep a char from getting too out of
hand, after all.
And I'd *love* to hear your mechanic for using cards for init! Math sucks. ;)
Jennifer
The White Crow
FUDGE Deryni and the Penn Ar Mor Ars Magica Saga:
http://www.io.com/~whytcrow/rpg.html
"Your destruction is the will of the gods, and we are their
instrument." -- Halo