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Re: [BNW] Regs as Characters
At 04:50 PM 09/10/2000, you wrote:
>How would you develop a PC or extra who is a Reg? I
>want to use a Punisher-like character with a mad on
>for Defiance in my campaign but I'm not sure how to
>develop him. I would also like to use a Batman-like
>character so how would you work an experienced character?
Well, the Punisher would actually fit as a Gunner Delta, but if
you really don't want to make a Delta...
Don't.
Just make him a reg without a power package, and as someone else
mentioned, no Delta points. (I might substitute Delta points with
a less powerful mechanic, so that they have *some* saving grace..
Call it "Destiny points" or "Luck points", even "Special Reg points",
but don't let it do quite as much as a Delta point...)
As for the experienced bit, the Veteran Quirk helps a bit... If
your Guide is willing, he might let you go even further into the
negative Quirks to buy a few more enemies or other suitable items,
or even give a few experience or character points for a really good
backstory...
If you *are* the Guide, either just set the levels of everything to
where you need them, or try this: create *that* character as a
starting character and the final character, and quickly run down the
point difference, or apply X amount of experience points to the
starting character....
It depends on how much more experienced this character is meant to
be...
Just some ideas...
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