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RE: [BNW] New game for me



> >Basically, it's a story, and you don't have all the details yet.  Stephen
> >King or Dean Koontz don't tell you everything that's going on and answer
> >every question in the first five chapters of their books.  Nor does Matt
> >with BNW...
>
> >---
>
> >Steve Crow
>
> >"Worm Can Opener Extraordinare"
>
>Ok I understand about not giving out the secrets but what about the daily
>life stuff. The local law, a simple line map of somewhere (with streets not
>just islands with a hut). So do I have to wait for more secrets to start
>playing. The point is if I fill in the blanks (their are a lot of little
>ones) latter if I try to stick to the story will I have to undo the little
>stuff? For example, I a state the DP has a check point at every entrance to

This is the same, IMO, for _any_ meta-plot setting.  Storyteller didn't 
start out by saying how many Archons are in the U.S., or how many cities are 
Camarilla and how many are Sabbat.  Hell on Earth didn't say how many 
settlements there are, or how dense the population is settled, or what 
sections of the Mason-Dixon Wall are still standing and which have 
collapsed.

>a city and later we find out that only 150 DP's are on duty at a time in 
>the
>US then they can be at every entrance. {far fetched exp. but could have an
>impact to play} If I remove these guards that have been around for my game
>then all of a sudden the PC's have a new freedom not had before with no
>logical explanation, if I leave it as is, then what of the official stuff 
>do
>I have to alter. The unknown is good for story, it's even good for a game. 
>A

As has been the case for years, such "minor" stuff rarely has much official 
impact on other stuff.  That's why it's...well, minor.  You can either 
provide a logical explanation ("Budget cuts" - nuff said?) for the removal 
of the guards, or simply make what other minor changes are required.

Folks seem to talk like the whole meta-plot thing is a new concept, but it's 
been around in one form or another since at least Storyteller and Torg came 
out 5+ years ago.

>story I don't have to explain to others, a Game that I GM I have to know 
>(or
>invent)every thing the players ask about and whatever else I decide to tell
>them. It's like in Dark City when everyone knows about the place but no one
>knows how to get there.


---

Steve Crow

"Worm Can Opener Extraordinare"

Check out my website at:  http://www.geocities.com/Area51/Stargate/4991/

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