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Re: [BNW] Shrinker



--- Nick Atkins <nickatkins@eircom.net> wrote:
> Don't know if this has been covered before, so
> apologies...
> 
> Reading the power packages in Ravaged Planet, I
> noticed something odd:
> In the list of Shrinker powers (p 126), Armour is
> described:
> "As the hero gets smaller, his flesh and bones get
> denser." The Shrinker
> also keeps his full strength at an inch in height.
> Judging by this, would it
> be reasonable to assume that he would retain his
> full mass / weight at a
> much higher density?
> 
> For example, a 75 kilo / 12 stone Shrinker would
> weigh the same at 6 feet or
> 1 inch.
> 
> This could present some interesting problems and
> situations:
> Reaching terminal velocity by falling more than a
> few feet
> Being used as a projectile weapon by a Goliath
> Some serious 'Tom & Jerry' scenes (Remember that
> little grey mouse - Jerry's
> nephew, wasn't it?)
> 
> Any comments?
> 

In theory he should be the same weight so there would
be a problem with other characters carrying him (he
couldn't easily hide in someone's pocket without
damaging their outfit).  As for falling, all objects
drop at the same rate: 9.8m/s^2 is the law.  Someone
normal sized jumping down 4 feet and someone 6 inches
tall jumping down 4 feet move at the same speed and so
no ill affects would befall the shrunken fellow.  Now
if you wanted to get picky with physics F=MA (force =
mass x accelleration).  The mass and accelleration
remain constant, so the force is constant.  The area
the force is applied to though is smaller for the
smaller fellow, so while a regular person would bounce
on a trampolean, the shrunken guy might tear through
it.  As for game mechanics, the characters should have
a hard enough time as is without their powers
constantly hampering them.  Bend the laws of physics
as needed, but not to their disadvantage.

-Munch Wolf

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