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Re: [BNW] Bomber, cool or stupid?



>   Sorry, I place the bomber firmly in the 'LAME' catagorie.  Since the
> character regenerates he is immortal to all damage, save old age.  When he
> starts taking damage to a location he just blows it up and waits for it to
> regenerate.  Look at it this way, your delta group runs into some primers
> looking for action.  They work well together and pound the snot out of
> your group. As your trying to run away the bomber takes a pulping shot to
> the leg.  It goes off, takes your group with it, and the bomber is now the
> one legged wonder.  He can't run and you're all peeling yourselves off the
> wall.

Ok let's look at this realistically. They beat the primers, run off and
the bomber gets his leg blown off:
1. The damage the leg will cause should NOT maim the whole team (2d6+2
dmg, even massive, isn't that bad).
2. ANYONE who takes a pulping wound to the leg becomes a legless wonder.
The only difference is that the bomber could (theoretically) hole up
somewhere for an hour and get his leg back.

>   If he does get away, do his leg molecules follow him?  If he takes a
> massive head whack and his whole body goes off will the primers stand
> there with their feet where his heart belongs?  Or maybe they'll insert
> nasty tracking devices as the body reassembles.

Yes the leg would follow him and re-constitute on his stub (what? It's
anchored to the universal center of things? In that case it should
reappear somewhere in space as the earth has already hurdled way past the
spot where the leg was blown off. 
I figure that if the guy gets blown to pieces he re-constitutes where he
died or the closest empty space (like the teleporter who teleports into
something).

A couple things:
I think the bomber is a good PP, but it has to be used sparingly. You
can't be like a blaster and just mearly blast away again and again. You
have limited ammo so you have to save yourself for the big hits (or just
space them an hour apart). Unfortunately I really like the bouncer I'm
playing right now so I can't bring in a bomber to test how playable they
are :(

I think that the bomber's clothes should re-appear with him. I mean the
teleporter's clothes travel with him, the shrinker's clothes change size
with him/her, a blaster (according to the comic) can wear gloves and
blast. Why shouldn't the bomber's clothes re-constitute with him? Just use
the same rules as the shrinker, clothes, but no equipment.

I also don't picture the bomber being really messy whey they blow. Their
limbs don't ooze puss and gore when they explode, they just kind of close
off.
This are my opinions anyway.

-Theo McGuckin, operations
"We waste more electrons by 6am then most labs make all day. Be all you
can be!"