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Re: [BNW] my first question :)
>
> I suppose this question has been already well debated but I'd like
> to know a thing.
> My players just choosed their deltas but we never played, yet.
> I've read all the rules and one thing comes to my mind.
>
> I know B.N.W. is a new way to view a super-hero universe, but, isn't
> it limitative to not allow the delta to gain another power package with
> experience ?
Brave New World is all about Deltas having only one Power Package. When you
have more than one power package, you're no longer a Delta, but instead an
Alpha. I suppose it can be said that you can get more power packages with
experience, death being quite an experience.
> With 2 package-linked tricks and a dozen common tricks, I fear my
> players will want to have new abilities to add to their characters.
>
> What is the point you discussed about this ?
What we've mostly discussed is a wide variety of new possible tricks, and
how they can expand on what Deltas can do with their own particular powers.
Considering you're familiar with the Marvel RPG, you can probably see how
Tricks can be used like Power Stunts.
>
> Thanks,
> Pascal
>
> PS : this is my first super-hero game, because I never liked the
> Marvel system nor Champions (because I had a very bad gamemaster for this
> last one).
>
Both systems have their strengths and weaknesses, and every now and then
I'm tempted to turn my BNW game into a Champions game, but thus far I've
resisted. But, everybody has their own opinions.
Woodchuck
BNW GM and Curmudgeon at Large