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Re: [BNW] Teleporters





Steve Crow wrote:

>
> I tend to look at it this way.  Look at the Mission Impossible series.
> Their opponents pretty much _knew_ what the technology available to the team
> was (what - like the Soviets didn't have the same kind of tech?), but still
> couldn't stop a well-planned operation based on that technology and ability.
>

IMNSHO their opponents were stupid.  The computer should not have been active
when the room was in lockdown.  Very simple to do, and it would have made all
their efforts usless.  Even a simple keyboard lock would have stopped them.
(Any lockup could be bypassed, but that would take time and be very hard to do
without making noise.  And air ducts large enough to crawl through into a secure
room?

This is teh sort of setup you might get in a game of Feng shui, where things run
very closly to cinematic rules.  I see BNW as being a lot darker than that.  BNW
villians dont use elaborate death traps, they just put a bullet in your head.
(This is my opinion by the way, you might like supervillians to revel their
plans to the captive PCs before placing then into an easily escapable situation
and then assuming they die without watching to make sure.


>
> I would tend to assume that if you had, say, a modern-day BNW equivalent of
> the IM Taskforce, with a Teleporter on board, and opponents who were
> well-enough informed in general of the capability, such a team could
> probably pull off the equivalent of what they did in the series.  Overthrow
> nations, kill or or set up dictators, you know...that kind of thing.

It's true that any security can be bypassed, given time and knowledge.  You
could make it difficult though.  Lots of motion sensors, laser beam grids, etc.
Destroy the plans afterwards so they cant be stolen by your enemies.


>
>
> >Other tricks could be used to stop teleporters:
> >
> >
>
> Most of which are kinda...expensive.  The BNW economy is presented as
> roughly equivalent to "our" economy (i.e., we're told to just assume
> modern-day prices for modern-day items).

True.  But evil masterminds never seem to want for resources, and Delta Prime
certainly don't.


> With not ony that, but all the
> precautions one might have to take against other Delta powers (imagine
> Phasers, for instance!), you'd think insurance premiums and other stuff
> would be at an all-time high...  :)

Urk, I hadn't thought of that.  Probably some sort of clause in there about
delta powers being considered supernatural in origon, considered acts of god and
not covered under standard insurance policies.


--

 - doug -