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Re: [BNW] Teleporters



>Also, (and again, this is my opinion and campaign,) teleportation is one of
>the few powers that can not be duplicated with technology.  Give someone a
>kevlar vest and big gun and you've duplicated a Blaster.  Add a jetpack and
>you've one-upped your Flyer.  Teleportation is beyond our current tech
>level - even with the boost being a 'super' world adds.
>

Well, I'm not sure I really agree that teleportation Gadgets should be 
banned entirely.  IMO, they're just a focus for the Gadgeteer to exercise 
his own powers.

That's not to say you can't put limits on the use of teleportation via 
gadgets, however.  Presumably the back-and-forth between Guide and Gadgeteer 
(page 180) comes into play here, with lots of teleport devices not working 
(or breaking down at odd and inconvenient moments).

---

Steve Crow

"Worm Can Opener Extraordinare"

Check out my website at:  http://www.geocities.com/Area51/Stargate/4991/

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