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Re: [BNW] Teleporters
>Also, (and again, this is my opinion and campaign,) teleportation is one of
>the few powers that can not be duplicated with technology. Give someone a
>kevlar vest and big gun and you've duplicated a Blaster. Add a jetpack and
>you've one-upped your Flyer. Teleportation is beyond our current tech
>level - even with the boost being a 'super' world adds.
>
Well, I'm not sure I really agree that teleportation Gadgets should be
banned entirely. IMO, they're just a focus for the Gadgeteer to exercise
his own powers.
That's not to say you can't put limits on the use of teleportation via
gadgets, however. Presumably the back-and-forth between Guide and Gadgeteer
(page 180) comes into play here, with lots of teleport devices not working
(or breaking down at odd and inconvenient moments).
---
Steve Crow
"Worm Can Opener Extraordinare"
Check out my website at: http://www.geocities.com/Area51/Stargate/4991/
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