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Re: [BNW] Positive Quirks



Kirk Monsen wrote:
 > >  > 
 > >  > > As a rule, I allow players to gain quirks only
 > >  > > through play.  In some cases
 > >  > > (such as Iron Jaw), I'll say "OK, you've just
 > > had
 > >  > > the holy hell kicked out
 > >  > > of you for the seventh time this week.  We'll
 > > call
 > >  > > it chin conditioning. 
 > >  > > If you want, you can spend three times the cost
 > > of
 > >  > > Iron Jaw in XP to gain
 > >  > > the quirk."
 > >  > 
 > >  > I don't know if I like the idea of having the
 > >  > character use time spent retroactively.  Maybe if
 > > the
 > > 
 > > Huh Maybe I am reading this wrong. Do you think The
 > > iron jaw 
 > > would be retroactively applied?
 > >  
 > > > player decides first to go for iron jaw, and then
 > >  > starts throwing his chin into people's fists.
 > > 
 > > Most oF the physical type quirks(iron jaw,glass jaw,
 > > tough etc..) 
 > > could be earned I think. 
 > 
 > The idea as I see it is for the player to make a
 > concious choice to develope a character in a certain
 > direction.  The player spends the exps and after a few
 > weeks developes the quirk.  The way you put it is that
 > the character takes a few tumbles, and then is allowed
 > to gain the edge.  It's a hairline difference with the

We would still have to spend the exp to get it. I see the slight 
difference in the way you view things. I wasn't sure were you 
coming from before.

 > character gaining the edge at the beginning of the
 > next or later session as opposed to right now.  As
 > always, it's you game.  If you feel that the player
 > has taken enough bruises in the past couple of
 > sessions to merit gaining an edge right away, it's
 > your call.

 Well I am not runnig the game but that is how our guide seems to 
want handle things though no one has done this yet. It's nice to 
hear the do what is fun attitude though. I have seen a lot of 
posts from general lists that just seem too set into the strict 
cannon.

 

Spacedog

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