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Re: [BNW] Positive Quirks
> >
> > > As a rule, I allow players to gain quirks only
> > > through play. In some cases
> > > (such as Iron Jaw), I'll say "OK, you've just
> had
> > > the holy hell kicked out
> > > of you for the seventh time this week. We'll
> call
> > > it chin conditioning.
> > > If you want, you can spend three times the cost
> of
> > > Iron Jaw in XP to gain
> > > the quirk."
> >
> > I don't know if I like the idea of having the
> > character use time spent retroactively. Maybe if
> the
>
> Huh Maybe I am reading this wrong. Do you think The
> iron jaw
> would be retroactively applied?
>
> > player decides first to go for iron jaw, and then
> > starts throwing his chin into people's fists.
>
> Most oF the physical type quirks(iron jaw,glass jaw,
> tough etc..)
> could be earned I think.
The idea as I see it is for the player to make a
concious choice to develope a character in a certain
direction. The player spends the exps and after a few
weeks developes the quirk. The way you put it is that
the character takes a few tumbles, and then is allowed
to gain the edge. It's a hairline difference with the
character gaining the edge at the beginning of the
next or later session as opposed to right now. As
always, it's you game. If you feel that the player
has taken enough bruises in the past couple of
sessions to merit gaining an edge right away, it's
your call.
-Munch Wolf
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