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Re: [BNW] Leaping, etc.



> > >Well the FAQ that I printed off of the Barony of Gilead page indicates:
> > >A. The Goliath's bonus does effect leaping distance (so the bouncer's
> > >would too)
> > >B. It also effects # of wounds per location.
> > >
> >
> > However, somewhat oddly, it _directly_ and on a 1-for-1 ratio affects
> > Wounds.  This seems a tad powerful not only for him, but for the 
>bouncer.
>
>Ummm... wasn't that covered under "B." above? Why is it more powerful?

The modifier was covered as a simple statement - the reasoning behind it, or 
the equation of a single + of strength being the equivalent of a die of 
strength for wound-taking purposes, wasn't.  Thus my statement.

>This big, ugly behemoth can only do one thing, fight. He can't even go out
>in public without sticking out like a sore thumb. He better be tough as
>hell 'cause he is gonna have a HUGE line of people gunning for him (Delta
>Prime, nervous regs, crazy Defiants...)
>As for the bouncer it makes him survivable (without it he takes 8 points
>of damage to the body and goes down, he's slight, that is kinda bad for a
>fighter type).
>

To the point why you wonder why they give both him and the Scrapper the 
Slight hindrance.  Hopefully they didn't create the rule to adjust for poor 
character design of the archetypes!

Regardless, and as previously noted, the point remains that Strength and 
Strength adds seems to be somewhat unbalanced compared to other Powers that 
boost attributes.  See the original post about comparing a Gunner to a 
Goliath.

Or to put it another way...a Bouncer or Goliath gets more for their pluses 
to Strength than a Genius gets for his +5 Smarts or a Speedster for his +5.

I don't mean the skills related to that attribute, but the secondary effects 
you get.  Having a +5 Smarts gives you +s to skills...having +5 to Strength 
gives you +s to skills as well, but also gives you a damage bonus _and_ 
gives you Wound benefits.

Hope that makes things clearer.

> > At least for Skills, raising the d6 of the attribute is more expensive 
>(and
> > probably gives you more of a benefit) than simply buying a +1 to a 
>skill.
> > In this case, though, _each_ add of Strength gives you one extra Wound, 
>just
> > as a d6 of Strength attribute does.  Granted, you can't buy Strength 
>adds
> > like you can Skill adds, but it seems that in this case a Bouncer with 
>1d6+3
> > Strength has just as many Wounds as a 4d6 Reg.
>
>Yeah so? A delta has as many wounds as an above average reg. Where's the
>problem? In the bouncer's description it says that his "higher than
>average str." or something like that, lets him mix-it-up in HtH.
>

Well, no, this _particular_ delta has as many wounds as an above average reg 
or many of the regular delta types.  Actually, the Archetype has 5 wounds - 
my example had 4.

The real puzzlement is that the Bouncer archetype seems a bit...goofy.  It's 
almost as if it were designed to _avoid_ abusing the Strength/Wound thing.  
If you get rid of the Slight hindrance (plenty of way to pick up the 5 
points), bump the Spirit down two die (yes, it's nice to have that high a 
Spirit, but hardly essential), raise the Strength those 2 die, and take 
Fighting instead of Martial Arts, you have a Bouncer who can take 
approximately ...35 damage (depending on whether he takes it in one shot or 
multiples) to a body location before he gets into Pulping.  Compared to the 
20 that the archetype can take.

Compare that to the Blaster, who can take 15 points of damage (factoring in 
their Armor, sort of) to a location and then starts worrying about Pulping.

Anyhoo, with this wide a range of active combatant types among the players, 
it's nice to say, "Well, yeah, they gang up on the guy who can take the most 
damage," but that doesn't always work out.

A Tough is relatively harmless by comparison.  There's stuff that gets 
around Armor, as folks have noted.  There's nothing that gets around someone 
who can take a lot of Wounds to a body location.

> > I could see some players wondering if they can buy Strength points for 
>their
> > characters...
>
>No, no, no and you get to smack them over the head for asking. Simple
>solution.
>

I never said it was a problem, or asked for a solution.

> > > > 2)  Incidentally, there is no rule for vertical leaping.  My GM will 
>be
>
><<<HUGE SNIP!>>>
>
>You know Steve Crow, you could have cut off some of that extra stuff you
>weren't responding to...
>

I left it in your capable hands.  :)




---

Steve Crow

"Worm Can Opener Extraordinare"

Check out my website at:  http://www.geocities.com/Area51/Stargate/4991/

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