[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: [BNW] Positive Quirks



Just as a note, the general consensus seems to be to use the Deadland/HoE 
system.  Which I kinda figured as well.  Although one wonders why, given the 
other systems that were borrowed/modified from those game systems, the 
system (or any system) for gaining positive quirks after beginning-of-play 
wasn't used as well.

> > But it seems like these should have some kind of
> > "cost" other than the
> > player just assigning his character's down time to
> > get them.
> >
>There is a cost.  The player has to wrack his brains
>out thinking of a logical reason or means by which he
>can get these new quirks, and then needs to
>beg/grovel/buy pizza for the guide so that his
>character can gain em.
>

Well, the cost would be the exp.  However, never underestimate the power of 
a player to provide a "logical" rationale...  ;)

>-Munch Wolf



---

Steve Crow

"Worm Can Opener Extraordinare"

Check out my website at:  http://www.geocities.com/Area51/Stargate/4991/

______________________________________________________
Get Your Private, Free Email at http://www.hotmail.com