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Re: [BNW] Positive Quirks
Just as a note, the general consensus seems to be to use the Deadland/HoE
system. Which I kinda figured as well. Although one wonders why, given the
other systems that were borrowed/modified from those game systems, the
system (or any system) for gaining positive quirks after beginning-of-play
wasn't used as well.
> > But it seems like these should have some kind of
> > "cost" other than the
> > player just assigning his character's down time to
> > get them.
> >
>There is a cost. The player has to wrack his brains
>out thinking of a logical reason or means by which he
>can get these new quirks, and then needs to
>beg/grovel/buy pizza for the guide so that his
>character can gain em.
>
Well, the cost would be the exp. However, never underestimate the power of
a player to provide a "logical" rationale... ;)
>-Munch Wolf
---
Steve Crow
"Worm Can Opener Extraordinare"
Check out my website at: http://www.geocities.com/Area51/Stargate/4991/
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