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Re: [BNW] Power Suits



Sorry its been like 2 weeks since you posted this message, but I just got
around to catching up on email. I like this point system a lot. It would be
very useful to anyone who had a gadgeteer who likes power suits. I suddenly
find myself wanting to play a gadgeteer now. or at least have some NPC
gadgeteers for my players to meet....when I finally get off my lazy but and
GM it that is.
-----Original Message-----
From: Kirk Monsen <munchwolf@yahoo.com>
To: bnw <bnw@gamerz.net>
Date: Tuesday, November 23, 1999 5:03 AM
Subject: [BNW] Power Suits


>Ok, color me silly.  I know this goes against (or
>maybe along with) the suit idea in my last post, but I
>thought up a point system for making power suits (I
>know this isn't champions, but this is real easy).
>
>This is only for making suit gadgets, and a different
>system would be needs (or a similar/extrapolated
>system) for non-suit (computers/vehicals/chia-pets)
>gadgets.
>
>First, the gadgeteer gets 1 point per his level of
>tinkering (I told you this would be simple)
>
> Armor:
>  1pt for 5/2
>  2pts for 10/3
>  3pts for 15/4
>
> Movement:
>  Flight- 1pt for pace 40 flying
>          2pts for pace 60 flying
>          3pts for pace 80 flying
>  Running- 1pt for pace +60 running
>           2pts for pace +90 running
>           3pts for pace +120 running
>  Swimming- 1pt for pace +15 swimming
>            2pts for pace +30 swimming
>            3pts for pace +45 swimming
>  Teleport- 1pt can teleport 5 inches per success
>            2pts can teleport 10 inches per success
>            3pts can teleport 15 inches per success
>      (on an easy navigation roll)
>
> Weaponry- Each weapon gets 1 per wrist (2 total). To
>take more than one kind of weapon requires that each
>be bought seperately, even thought now they might only
>have 1 of each.
>
>  1pt for standard triumph 300 per wrist
>  2pts for an upgraded triumph 300 that does 5d6+10
>  1pt for an energy shield (like the power), Armor 10
>  2pt for an upgraded energy shield (like the power),
>Armor 20
>  1pt for a sonic attack (applied only to the head for
>5d6 +2d6 for head shot), also ignores armor
>  2pts for upgraded sonic attack (applied only to the
>head for 5d6+5 +2d6 for head shot), also ignores armor
>  2pts for a flame thrower (5d6 massive damage)
>  1pt lightning fist, does 5d6+10 on a successful HtH
>attack
>  2pt upgraded lightning fist, does 5d6+15 on a
>successful HtH attack
>
> Misc:
>  1pt Stat increase, gives a +3 to one specified stat
>(smarts/speed/spirit/or strength)
>  2pt upgraded Stat increase, gives a +5 to one
>specified stat (smarts/speed/spirit/or strength)
>  1pt skill increase, gives a +5 to one specified
>skill.
>  1pt Sensory increase, improves one sense (ie
>nightvision, sonar, etc)
>
>So, a power armored suit has a 2pt armor, a 1pt stat
>increase, a 1pt weapon, and a 1pt movement.  So a
>gadgeteer with a tinkering of 5 could make the power
>suit in the book.  Try playing with these numbers to
>see what other power suits you could make for 5pts,
>and soon you'll have a squad of varied Armagedon suit
>DPs.
>
>-Munch Wolf
>
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