[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

[BNW] Re: bnw-digest.19991018



Hi All: 

> Date: Mon, 18 Oct 1999 06:11:47 -0700
> From: loki@triadntr.net
> Subject: [BNW]  Teleporters
> 
> Can one teleport objects? It would seem kinda wierd that one can only teleport
> sapients. Obviously, one teleports the objects on one's body, but what about
> stuff one's holding? How big can that get i.e. is there a weight limitation?

Sure. You can teleport an object like you teleport a foe. You just have to be touching it. I'd say this could be up to about 200 pounds. 

> If one teleports a foe into an object, doing the "regular damage" (by which I
> assume 5d6+10 is meant), how does that damage manifest, i.e. what does it look
> like? Does that really bypass all armor, including "built-in" armor like the
> Tough has? If so, teleporters have a pretty disturbing attack, there, as long
> as there's stuff to teleport people into. 

Since two objects can't share the same space, it's the equivalent of forcing the molecules of one thing through another while they're not yet fully integrated again. When it's all done, the two usually lay next to each other in varying stages of damage. This negates all armor, since it can basically hurt every molecule in a person's body, bypassing any external covering. 

>Can one teleport someone into
> someone else? If so, do they both take damage?

They would, but this should be very hard to do. I'd say it would take three extra successes on the navigation roll to pull it off. This would be the same for teleporting something into someone else. 
> 
> Also, are vector and inertia maintained when one is teleported? This is
> relevant, for example, if one is falling and teleports to the ground. If
> inertia is maintained, one can still hit the ground pretty hard. 

Inertia is maintained relative to the earth, but the vector can be altered. Have fun with that. 

>When one
> teleports, is there a "pop" when the air rushes in to fill in the empty space?
> If not, why not? Is there "castling", i.e. the space the teleporter vacated is
> replaced by whatever stuff (air or water) is in the place the character ends
> up, so no pop?

Sure, there would be a pop, but I don't think it would be all that loud. 
> 
> BTW, I'd like to end this note by mentioning that part of the reason I'm
> asking this is I really like BNW's alternate-history background, and I'd like
> to play a workable Teleporter in it. (Pert of the reason I asked about
> objects, and whether their orientation has to be the same, is because I'd like
> to be able to have a character that can teleport his costume onto himself, by
> having it folded-up in his pocket and touching it.)

From a coolness point of view, I say go for it, but I wouldn't think it would work that way in BNW. Teleportation allows the hero to move the thing from one place to another, not manipulate it in some kind of nether space before it reappears. Still, if you want it that way and your Guide agrees, who am I to stand in the way of fun? 

Thanks for playing!

Matt Forbeck
Pinnacle