[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
[BNW] Teleporters Again *Matt*
> >Can one teleport someone into
> > someone else? If so, do they both take damage?
>
> They would, but this should be very hard to do. I'd say it would take three extra successes on the navigation roll to pull it off. This would be the same for teleporting something into someone else.
Okay, just to be absolutely sure, what about the converse? That is, if one
wants to teleport a foe into the ground, doing the regular damage, would that
require 3 extra successes as well? Because all the rulebook says (under the
Teleport Foe trick) is if you hit your foe, you can automatically teleport
them anywhere in range, even into something solid. No mention of extra
successes. If it's official errata that that requires 3 extra successes on the
Navigation roll, I'm certainly cool with that, considering that the attack
skips all armor if it succeeds, but I want to make sure that's the case.
> > Also, are vector and inertia maintained when one is teleported? This is
> > relevant, for example, if one is falling and teleports to the ground. If
> > inertia is maintained, one can still hit the ground pretty hard.
>
> Inertia is maintained relative to the earth, but the vector can be altered. Have fun with that.
Hmmmm, I'm trying to visualize this. So if I'm falling, and I teleport myself
to the ground, I still hit the ground with an amount of force as if I'd fallen
the amount I'd already gone. But I can, say, change which way I'm facing? So
as to land on my back, say, and not on my face? (Not that that's much better.)
Similarly, if someone were thrown past me and I touched him and teleported
him, he'd keep sailing in approximately the same direction, relative to the
earth, but I can change which way he's facing?
I know I'm sounding overly arcane, here, but I want to make sure I understand
what's going on.
> Thanks for playing!
Certainly, it's a nifty game.
-Loki