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Re: [BNW] Power Packages (was Dissatifaction & Limits)
John Higginbotham wrote:
>
> Greetings all!
> I've finished reading the two main books thus far and I've got a
> couple of observations to contribute to the ongoing conversation.
> First up, I have to contest the statement that there are only 20
> power packages in the two books. (No, I'm not putting my nose in the air,
> I've got a point.) I've found 22.
Actually, if you want to use anecdotal evidence, there are even more
than
that: there's the Silver Ghost, with his "Ghosting" power (BNW),
and Wilbur Jeffries, and his "explode body parts" power (RP), for
example..
> The twenty-first package is Truth's delta ability. She may not be
> the only one out there with it, and she has said that some delta abilities
> don't seem all that spectacular. So, it should be perfectly acceptable for
> a PC hero to have that as a power package. Of course, that leads me to the
> question 'What kind of tricks would that power package have?'
The Truth: detect when someone is lying
The Whole Truth: detect when somebody is hiding something (i.e. not
revealing the entire story)
Nothing But The Truth: resistance to being charmed.
> In the meantime, has anyone else been pondering what other tricks
> can be developed for the existing powers? I've been cooking up a few in my
> own twisted imagination, and from things I recall from comics. I'll post
> them a little later.
I've got four tricks on my website, and one archetype.. Hopefully, I'll
get to add some of the 11 "Elemental" archetypes I have planned before
long...
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