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Re: [BNW] First impressions
Marizhavashti Kali wrote:
>
<SNIP>
> > > My problem with power packages is it turns the game into a
> > > collectible RPG.
<SNIP>
>
> I hadn't thought of it that way, but it's true. Each supplement will
> have 10 or so new powers, giving a reason to 'collect 'em all."
Well, I certainly hope there's more in the book than the 10 or so
new powers... Frankly, I don't see the power packages as a big
thing -- and that's got to be one of the most unique parts of
BNW.
I look at it this way: power packages are simple to create, so
you can expand them at your whim. The world and the story of the
fight between Defiants and Delta Prime, that's what's interesting
to me.
I can come up with power packages galore. (I'm working on about
nine more, due up on my site today or tomorrow, for example.)
A book with nothing but power packages would be really boring,
to me, unless it includes either a) really, really, /really/
cool powers, or b) a cool story that the powers come out of --
which is a book about story and setting and people with power
stuff added for completeness..
But that's all IMO.. I haven't had a chance to actually *run*
the game yet, and may not until a local con.. But I'm definitely
keeping my encaffeinated self thinking about the storyline...
--
the encaffeinated ONE
--- saving the world one COFFEE at a time ---
Visit CAFFEEN! at <http://www.geocities.com/encaf1>