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[BNW] Glory Days
Hi All:
> From: smkun@mediaone.net
> Subject: Re: [BNW] Deadlands: One Shot
>
> PEGMATT Wrote:
> >and a hardcover era book called Glory Days, which lets you play BNW in
> WWII. ?>There should be an adventure or two sprinkled among those.
>
> Will this include rules for Alphas?? if not when do you think we might see
> some info on them??
>
Remember, there were no alphas in WWII. In fact, the first alpha ended the war. We'll see Alphas down the line. I'm planning on using them in Crossroads. I don't think they'll ever be used much in BNW. Who's going to want to play a delta if you can play an alpha in the same world instead? Sure, some of us, but introducing this power level for heroes would skew the game dramatically in a different direction.
>
> From: darious@darious.com
> Subject: Re: [BNW] First impressions
>
> >I have also seen some people write that they don't like the idea of power
> packages because they are too limiting. Personally, I like the idea of
> lower powered heroes and the power packages make sense for this type of
> game in my opinion. Every delta starts out on pretty even ground. There
> are enough ways to customize your hero (tricks, quirks, skills, etc.) that
> I think that the power packages work in this system. And I'm sure we will
> see new power packages and new tricks related to the current power packages
> in future Pinnacle releases.
>
> Oh?!? Have you tried taking the Medic against the Bouncer?
>
> My problem with power packages is it turns the game into a collectible RPG.
>
Well, I tried to balance them as far as power levels. Sure, the bouncer (or most of the other archetypes) can kick the healer's butt all around town, but when you've been gunned down in the streets of Crescent City, that bouncer's not going to do you a whole lot of good.
And from someone who's name I accidentally deleted:
> So what am I saying--I expect more from the creators as it is I couldn't
> have written BNW in my sleep and still had an innovation or two...PLEASE, I
> beg them if any creators are listening, make sure your supplements are at
> least three times better in every way to the main book.
>
Ouch. Sorry you didn't get what you were expecting from the game. I've gotten a lot of postive feedback on the game as well as some negative. If you could come up with some specific criticisms and some viable solutions, I'd be happy to hear you out. No promises I'll actually do anything about it, since I like the game as it is, but I'm always interested in an articulately spoken alternative viewpoint.
Thanks for playing!
Matt Forbeck
Pinnacle