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[BNW] Miscellaneous
Hi All:
In a message dated Wed, 15 Sep 1999 11:50:19 PM Eastern Daylight Time, bnw-owner@gamerz.net writes:
> 1. Any particular reason you went with a sort of simpler version of the
> Deadlands game mechanic rather than going with the full Deadlands rules?
I wanted a game that was easier to pick up and learn. Also, cards and chips didn't really seem to fit the superhero genre as well as the western genre.
>
> 2. And I've complained to my group before that I don't care much for d6
> systems because I think they don't give enough variety (a big gripe of mine
> with Champions) and I can hear them snickering at me now about wanting to
> play BNW, but I'm keeping an open mind about BNW since I love the setting.
> Any reason you decided on not using other die types?
Again, it was all about simplicity. A comic book reader who doesn't play games can simply bust open an old copy of Yahtzee that's gathering dust in a closet, and he's set.
>
> 3. Power packages. This is going to be a major problem for a couple of my
> players. I know I'm going to have to put down a player revolt when I tell a
> player that he can't both fly and shoot blasts from his hands. At first, I
> didn't like the idea of having to choose power archetypes but after reading
> and realizing that the players are only supposed to be low-powered Deltas
> and not of the Alpha class, I should be able to calm them down. I was
> wondering if your play-test groups had some trouble getting the feel for
> this part. It seems like most of the heroes still rely heavily on guns.
> You're absolutely right when you say that this isn't your typical super-hero
> game.
>
I've heard this complaint in some reviews too, and I think people are missing the point. This is *Brave New World*, a roleplaying game, not *Superhero: The Generic Roleplaying Game*. The power packages are meant to put people into the right kind of heroes and power levels straight away. Plus, they make hero creation a snap. Fussin with all sorts of point systems takes all day. If you (or your players) like that, I heartily recommend using the Champions or GURPS rules to build your heroes to your own taste, then come on over and play Brave New World.
> I think the size modifiers on p. 145 of the main book are supposed to
> be reversed. Can anyone tell me if I'm reading those wrong?
>
You are absolutely correct. My mistake. Thanks for pointing it out.
Thanks for playing!
Matt Forbeck
Pinnacle