[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: [WW] Weapon reliability mechanics [was some silly argument]



At 08:07 AM 10/9/02 -0500, gathomas4@juno.com you wrote:
>Unfortunately, *d20* is a major burden for any combat involving more than
>say, 12 combatants.  i won't even mention actual large scale combat.
>Yikes.
>
>Why not use the Deadlands d20 mechanic: on a natural attack roll of
>(insert appropriate number between 1 and 5 here) the weapon fails in some
>manner. It's pretty quick and painless as malfunction mechanics go.  In
>fact, it's pretty damn spiffy in my book.

Someone who is feeling industrious could try taking one of the d20 fantasy 
mass-combat systems (War or the upcoming Fields of Blood) and expand and 
modify it to suit the modern battlefield.


Steven "Conan" Trustrum
   Email: steven@trustrum.com
   Homepage: http://www.trustrum.com
"The only real people are the people that never existed"     -- Oscar Wilde