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Re: [WW] Weapon reliability mechanics [was some silly argument]
On Wed, 9 Oct 2002 00:08:57 -0400 deaconblue3@juno.com writes:
> Unfortunately, this can be a major burden
> mechanically
> when engaged in large scale combat (unless you presume a certain
> percentage of failure).
Unfortunately, *d20* is a major burden for any combat involving more than
say, 12 combatants. i won't even mention actual large scale combat.
Yikes.
Why not use the Deadlands d20 mechanic: on a natural attack roll of
(insert appropriate number between 1 and 5 here) the weapon fails in some
manner. It's pretty quick and painless as malfunction mechanics go. In
fact, it's pretty damn spiffy in my book.
Happy Gaming, =)
screenmonkey
"Arguing on the Internet is like racing in the Special Olympics. Even if
you win, you're still a retard."
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