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Re: [WW] The feel of the game (rant)
> (snip loads of stuff)
[snips equal load of stuff]
>
> Premise: In the Pripet Marshes is an area known as, The Black Lord's
> Lands. The fact it is the home of a large black dragon is mere
> coincidence. No one but his lackeys go there. Not the Germans, not
> the partisans. Stalin once sent in an NKVD battalion. The battalion
> commander returned, holding his entrails in his hands, to report to
> Stalin as Stalin rested in his bed chamber. They had a long
> discussion. The next day Stalin announced he had found evidence of
> corruption and treason among his generals.
[and more snipping]
I think the main thing is that Deadlands and DL: HOE (and I assume Weird
Wars) is fundamentally about our universe, our reality, invaded by
abominations. This produces a horror/pulp/??? setting, where ??? is the
added ingredient (for DL that would be Western, for HOE that would be
post-apocalyptic and for Weird Wars it would be Warstory).
If you start incorporating creatures that are not unnatural in their core
existence (such as dragons or dwarves or gnomes), then it becomes more
like the World of Darkness (i.e. mankind lives on the same world as these
creatures, as opposed to mankind living on a world invaded and brutalized
by these creatures).
Of course, I'm only talking about the official Weird Wars game, not the
actual play sessions of individual players. I'd never dream of telling
anyone what they could or could not use in their own sessions (and I
think anyone who does deserves a royal boot up the a-hole).
Like Arne, my 2 soon-to-be-Euro cents
Crayne
http://www.crayne.nl - The BlackLight Bar