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Re: [risk] "Skewed" combat?
> Random elements are a big part of tactical combat. Tactical surprise,
> "fog of war", communications difficulties, a river in the way, a flat
> tire, whatever...
That's something that I like about the computer version of Risk - fog of
war. Could that be implemented? I suppose people could share maps, but
that would be collaboration rather than cheating. You would have to
lock out non-participants from viewing the games, though.
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