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Re: [risk] "Skewed" combat?



>   Random elements are a big part of tactical combat. Tactical surprise,
> "fog of war", communications difficulties, a river in the way, a flat
> tire, whatever...


That's something that I like about the computer version of Risk - fog of 
war.  Could that be implemented?  I suppose people could share maps, but 
that would be collaboration rather than cheating.  You would have to 
lock out non-participants from viewing the games, though.

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