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Re: [pbmserv] question about the game "Alak"
- To: "Richard's PBeM Server Users" <pbmserv-users@gamerz.net>
- Subject: Re: [pbmserv] question about the game "Alak"
- From: Martin Møller Pedersen <traxplayer@gmail.com>
- Date: Thu, 6 Oct 2005 17:39:38 +0200
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- In-reply-to: <Pine.LNX.4.58.0510061217560.4341@crackpot>
- References: <Pine.LNX.4.58.0510061217560.4341@crackpot>
- Reply-to: Martin Møller Pedersen <traxplayer@gmail.com>
- Sender: owner-pbmserv-users@gamerz.net
On 10/6/05, Kevin Buzzard <k.buzzard@imperial.ac.uk> wrote:
> Alak is "1-dimensional go", as implemented on the PBEM server. I've never
> played Alak before and was contemplating having a...erm...go.
Hmm. I think Alak is a bad game. I once made a simple program that can play
perfect alak up to 7 stones. With more than 7 stones the game will never stop if
both players tries to avoid losing.
I think Alak should be change so you lose if you repeat a position in the game.
/Martin