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[pbmserv] Broadcast from mmammel via PBM Server
- To: pbmserv-users@gamerz.net
- Subject: [pbmserv] Broadcast from mmammel via PBM Server
- From: pbmserv@gamerz.net
- Date: Tue, 16 Aug 2005 00:22:08 -0400
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- Reply-to: msmammel@starpower.net
- Sender: owner-pbmserv-users@gamerz.net
Announcing a new Pente variant : ninuki
Ninuki-Renju is an old Japanese variant of gomoku that was the basis for
Pente (captures are allowed). In ninuki, double threes and double fours
are not allowed.
challenge mmammel you ninuki
or vice versa...
Help For Ninuki
Introduction
Welcome to the network Ninuki server. The rules of Ninuki-Renju are
below.
Ninuki-Renju is an old Japanese game which was the basis for Pente.
Ninuki has some additional movement restrictions to balance the game.
The commands are the same for all pbmserv games.
The Rules of Ninuki-Renju
Object of the Game
On a 19x19 board, the two players try to be the first to create a
"perfect" line of 5 stones in a row of their color *or* try to
capture 5 pairs of their opponents stones. You capture a pair of
stones any time you sandwich the stones between a pair of your stones.
Movement Rules
On your turn, you place a piece of your colour wherever you desire on
the board.
A B C D E F G H J K L M N O P Q R S T
19 . . . . . . . . . . . . . . . . . . . 19
18 . . . . . . . . . . . . . . . . . . . 18
17 . . . . . . . . . . . . . . . . . . . 17
16 . . . . . . . . . . . . . . . . . . . 16
15 . . . . . . . . . . . . . . . . . . . 15
14 . . . . . . . . . . . . . . . . . . . 14
13 . . . . . . . . . . . . . . . . . . . 13
12 . . . . . . . . . . . . . . . . . . . 12
11 . . . . . . . . . . . . . . . . . . . 11
10 . . . . . . . . . . . . . . . . . . . 10
9 . . . . . . . . . . . . . . . . . . . 9
8 . . . . . . . . . . . . . . . . . . . 8
7 . . . . . . . . . . . . . . . . . . . 7
6 . . . . . . . . . . . . . . . . . . . 6
5 . . . . . . . . . . . . . . . . . . . 5
4 . . . . . . . . . . . . . . . . . . . 4
3 . . . . . . . . . . . . . . . . . . . 3
2 . . . . . . . . . . . . . . . . . . . 2
1 . . . . . . . . . . . . . . . . . . . 1
A B C D E F G H J K L M N O P Q R S T
Figure 1 -- Empty Ninuki Board.
Capture Examples
. . . . . . . . . . . .
. . . . x . . . . . x .
. . . o . . . . . . . .
. . o . . . => . . . . . .
. A o o x . . x . . x .
. . . . . . . . . . . .
An 'x' piece placed at A results in the capture of 2 pairs of Ohs men.
. . . . . . . . . . . .
. . . . x . . . . . x .
. . . o . . . . . o . .
. . B . . . => . . o . . .
. x . . . . . x . . . .
. . . . . . . . . . . .
An 'o' piece placed at B does *not* result in the capture of a pair of
Ohs men. Eks must do the "sandwich"ing to capture the Ohs men.
Opening Rules:
The first move of the game (by Eks) is automatically made to the
center K10.
The second move, made by Ohs, must be adjacent to the center move,
that is restricted to [J-L][9-11].
The third move (Eks) must *not* be within 2 spaces of the piece at
K10, that is OUTSIDE of [H-M][8-12].
Additional movement rules:
If a five is made and after that the opponent captures and destroys
the five there is no win. This is called an "unperfect 5". The
destroying
of the unperfect five must be made with the move immediately following
the five.
Neither player is allowed to form a double-three, unless the move
also makes a five,
or it is necessary to do so when destroying an "unperfect 5" or
blocking an opponent's four.
14 - - - - - - - - - - - - - - - - - - -
13 - - - - - - - - - - - - - - - - - - -
12 - - - - - - - - - - - o - - - - - - -
11 - - - - - - - - x - x o o - - - - - -
10 - - - - - - x o o o o O - - - - - - -
9 - - - - - - - - - - o - - - - - - - -
8 - - - - - - - - - - - - - - - - - - -
7 - - - - - - - - - - - - - - - - - - -
5-3-3 is allowed.
Forming a double three while blocking or capturing a four or
unperfect five is forbidden if there are other allowed defenses.
14 - - - - - - - - - - - - - - - - - - -
13 - - - - - - - - - - - - - - - - - - -
12 - - - - - - - - - - - - - - - - - - -
11 - - - - - - - - x - - - - - - - - - -
10 - - - - - - x o o o o 1 - - - - - - -
9 - - - - - - - - - - o - - - - - - - -
8 - - - - - - - - - - o X - - - - - - -
7 - - - - - - - - - - - - - - - - - - -
6 - - - - - - - - - x - x - - - - - - -
5 - - - - - - - - x - - x - - - - - - -
4 - - - - - - - - - - - - - - - - - - -
X is prohibited because 1 defends the four without forming a 3-3.
14 - - - - - - - - - - - - - - - - - - -
13 - - - - - - x - - x - - - - - - - - -
12 - - - - - - x - x - 1 - - - - - - - -
11 - - - - - - - - - - o - - - - - - - -
10 - - - - - - X o o o o x - - - - - - -
9 - - - - - - - - - - x - - - - - - - -
8 - - - - - - - - - - - - - - - - - - -
X is prohibited because 1 is allowed.
An "overline" (six or more stones in a row) does not win and remains
neutral.
A rare case occurs when a fifth capture gives the opponent a five.
This occurs when one stone is captured away from a 6-in-a-row,
leaving 5. In this case, the game is draw.
References
http://renju.nu/r1rulhis2.htm
Implementation: by jeanp-a