HEXADE ======
Does anyone know WHY the rule was introduced into Hexade, that the attainment of a winning combination must be retained for one more turn?
It seems most un-game-like to me; I don't know of any other game where "you don't win when you win", and I can't really see what is the purpose of it is. It doesn't seem as if it would be too easy to win, without the rule.