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Re: [pbmserv-dev] Jailer



> 1.  If player A offers a bribe... 
> 	is that money forfeit?     I think yes

Definitely yes. Ever play Intrige? You bribe someone
to put your "relative" into a high paying job, or to
keep the one they've got. You physically hand them the
money, then they decide.

> 	but WHEN is the money "lost"?   At the end of the
> turn?
> 		IOW, can I change my mind?

I would say making one unchangeable bribe would make
for a "short and sweet" kind of situation. But it
might be a little dry.

But, if you wanted a little more interaction, and you
allowed player communication, making multipl bribes
might work. That way, you could try to convince
players that you bid high on someone, hoping they jump
on the bandwagon, or waste their money on someone
else.



> 
> 2.   What do we do in the case of ties for amount
> offered?
> 	"coin flip"?   ick.

Harrumph on the ick. Take this off the list.

> 	"player who had the most other inmates voting
> against him?"

A reasonable solution, but not as much fun.

How about a second round of bribing where the two
possible victims get one chance to bribe their way
out? If they tie, they both go.

> and finally...
> 
> 3.   What happens to the victim's excess money?
> 	"lost"?

Fast and clean option.

> 	"divided among all the survivors?"

Just prolongs the game without adding any dynamic.

> 	"divided among all the inmates who voted for the
victim?"  
> 		seems evil... I like it!   8^)

Evil and fun perhaps, but it will provoke rapid
bandwagonning every round if there's player
communication. I'd recommend the money just be lost.

Eric

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