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Re: [pbmserv-dev] Stymie enhancments
I could be convinced to help if Cameron doesn't have
time.
Cheers,
Lyman
--- Randall Bart <barticus@att.net> wrote:
> I would like to see some enhancements made to
> Stymie. Cameron did the
> initial programming, so he would probably have the
> easiest time modifying
> it, but if Cameron is busy with his dozens of other
> games, I hope someone
> else can pick up the ball.
>
> As an incentive to whomever does the programming,
> for each of these
> enhancements which are made to my satisfaction, I
> will give $20 to Richard.
>
> 1) Swap
>
> Add a swap rule. I had hoped that the first move
> being single and the
> later ones double would make the game pretty
> balanced, but there is an
> obvious first player advantage.
>
> 2) Better display
>
> We discussed this before, and Richard suggested a
> format that looked really
> good. I no longer have a copy of that, because a
> miscreant stole my
> computer, but Richard or Cameron should have a copy.
>
> 3) When a player has a triple move option, say so
>
> Rather than "It is player's turn" say "It is
> player's turn for a triple
> move", when appropriate.
>
> 4) Fix the error messages
>
> When a move is invalid, the current error message is
> vague and
> misleading. If I try to move A1,B4 the message
> should say "A1 is not
> adjacent to B4". If I try to move A1,B3 the message
> should say "There is
> no space at B3". If I try to move A1,B2,C3 and I
> don't have a triple move
> coming, I should get an error message saying I don't
> get a triple move. If
> multiple things are wrong with a move it is okay to
> catch just one.
>
> 5) Elapsed time
>
> Add elapsed time messages at the bottom, such as we
> get in Quoridor and
> other games.
>
> 6) Improve the description of triple move
>
> When I described the game to Cameron, I was having
> trouble turning the
> concepts in my head into English words. The triple
> move B2,C1,E1 is not
> valid, because E1 is not adjacent to B2. Cameron
> implemented this
> correctly, but there is a slight ambiguity to the
> written rules. I guess
> the last half of the sentence should be "an empty
> square and two empty
> octagons adjacent to the square."
>
> 7) Add copyright on the game board
>
> At the bottom of the game board add the words
> "Stymie (C) 2003 Randall
> Bart. Used With Permission."
>
> So, who wants to do a little work to get me to
> donate $140 to Gamerz.net?
>
> Oh Richard, the PayPal link on your page is
> seriously broken. That format
> hasn't worked since 2002. This link does what you
> want:
>
https://www.paypal.com/xclick/business=rrognlie%40gamerz.net&item_name=Suppo
>
> rt%20PBeM%20Server
>
>
> --
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>
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