[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: [pbmserv-dev] Stymie enhancments



I could be convinced to help if Cameron doesn't have
time.

Cheers,

Lyman

--- Randall Bart <barticus@att.net> wrote:
> I would like to see some enhancements made to
> Stymie.  Cameron did the 
> initial programming, so he would probably have the
> easiest time modifying 
> it, but if Cameron is busy with his dozens of other
> games, I hope someone 
> else can pick up the ball.
> 
> As an incentive to whomever does the programming,
> for each of these 
> enhancements which are made to my satisfaction, I
> will give $20 to Richard.
> 
> 1)  Swap
> 
> Add a swap rule.  I had hoped that the first move
> being single and the 
> later ones double would make the game pretty
> balanced, but there is an 
> obvious first player advantage.
> 
> 2)  Better display
> 
> We discussed this before, and Richard suggested a
> format that looked really 
> good.  I no longer have a copy of that, because a
> miscreant stole my 
> computer, but Richard or Cameron should have a copy.
> 
> 3)  When a player has a triple move option, say so
> 
> Rather than "It is player's turn" say "It is
> player's turn for a triple 
> move", when appropriate.
> 
> 4)  Fix the error messages
> 
> When a move is invalid, the current error message is
> vague and 
> misleading.  If I try to move A1,B4 the message
> should say "A1 is not 
> adjacent to B4".  If I try to move A1,B3 the message
> should say "There is 
> no space at B3".  If I try to move A1,B2,C3 and I
> don't have a triple move 
> coming, I should get an error message saying I don't
> get a triple move.  If 
> multiple things are wrong with a move it is okay to
> catch just one.
> 
> 5)  Elapsed time
> 
> Add elapsed time messages at the bottom, such as we
> get in Quoridor and 
> other games.
> 
> 6)  Improve the description of triple move
> 
> When I described the game to Cameron, I was having
> trouble turning the 
> concepts in my head into English words.  The triple
> move B2,C1,E1 is not 
> valid, because E1 is not adjacent to B2.  Cameron
> implemented this 
> correctly, but there is a slight ambiguity to the
> written rules.  I guess 
> the last half of the sentence should be "an empty
> square and two empty 
> octagons adjacent to the square."
> 
> 7)  Add copyright on the game board
> 
> At the bottom of the game board add the words
> "Stymie (C) 2003 Randall 
> Bart.  Used With Permission."
> 
> So, who wants to do a little work to get me to
> donate $140 to Gamerz.net?
> 
> Oh Richard, the PayPal link on your page is
> seriously broken.  That format 
> hasn't worked since 2002.  This link does what you 
> want: 
>
https://www.paypal.com/xclick/business=rrognlie%40gamerz.net&item_name=Suppo
> 
> rt%20PBeM%20Server
> 
> 
> --
> RB |\  Randall Bart
> aa |/  admin@RandallBart.com  Home: 1-212-965-1786 
> Barticus@att.net
> nr |\  Cell: 1-917-715-0831   I LOVE YOU  Work:
> 1-212-343-1234 x3016
> dt ||\ http://RandallBart.com/     Ånåheim Ångels
> 2002 World Chåmps!
> a   |/          Multiple sclerosis:
> http://www.cbc.ca/webone/alison/
> l   |\ DOT-HS-808-065          The Church Of The
> Unauthorized Truth:
> l   |/ MS^7=6/28/107          http://yg.cotut.com
> mailto:s@cotut.com
> 
> 
> To unsubscribe, send a message to esquire@gamerz.net
> with
> 	unsubscribe pbmserv-dev@gamerz.net
> as the BODY of the message.  The SUBJECT is ignored.
>