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Re: [pbmserv-dev] werewolf voting...
On Fri, Jun 06, 2003 at 11:03:00AM +0200, Miguel Villaverde wrote:
>
> ----- Original Message -----
> From: "Richard Rognlie" <rrognlie@gamerz.net>
>
> >should the voting for lynching victim be public or private?
>
> Public, obviously. Part of the "strategy" of this game, if there is such a
> thing, consists on considering who wants to lynch whom... and trying to
> extract conclusions from it.
I thought as much...
> >and if public... live? implying a "chat" with any "leftover" text?
>
> I'm not sure what "live" means in a pbem game...?
By that I mean...
Player A casts a vote for B
(all players ver notified that A has voted for B and the tally is
A 0, B 1, C 0, ... N 0
also any comments from A get passed on)
Player B casts a vote for A
(all players ver notified that B has voted for A and the tally is
A 1, B 1, C 0, ...
also any comments from B get passed on)
if A or B votes again, their earlier vote is cancelled.
lather... rinse... repeat until one player has received a majority of
the eligible votes (even if not all players have voted yet)
--
/ \__ | Richard Rognlie / Oracle Prophet / Gamerz.NET Lackey
\__/ \ | http://www.gamerz.net/rrognlie/ <rrognlie@gamerz.net>
/ \__/ | Today is the first day of the rest of your life. Of course,
\__/ | so was yesterday, and look how you screwed *that* up...